[personal profile] mabfan
[Rule quoted from Robert's Rules of Writing: 101 Unconventional Lessons Every Writer Needs to Know by Robert Masello (Writer's Digest Books, 2005). See my original post for the rules of this discussion.]

One of the most difficult things for any human being to do is to get inside the mind of another human being. We all live our lives from one perspective, our own. We all experience the world from within our fragile shells, and with our own personal biases. Entire professions exist to try to delve inside other people's minds, a task which sometimes seems impossible for the average person.

But writers have to try to get into other people's minds. And not just into the minds of friendly, good, and wholesome people like yourself. To create complete, complex, and well-rounded characters, writers need to get inside the heads of some of the most vile people imaginable.

I am in complete agreement with Masello's rule #62, and in fact I've seen it mentioned in other forms by many other writers before. For example, Orson Scott Card, in his book Character and Viewpoint, discusses the way Michael Bishop managed to get into the mind of a character who was dying of AIDS. Another book I read, whose title I can't recall at the moment, advised writers to get into the minds of murderers by asking ourselves what might cause us to feel murderous rage. Just because we're not such people ourselves doesn't mean we can't figure out what makes them tick, at least well enough to write a story about them.

But although I agree with this rule, I also often find it the hardest one to follow. Many writers will say that all their characters are extensions of themselves, and I'm afraid that I am no exception. Often I will find my characters reacting the way I would, even if I'm trying to write someone who is worlds apart from myself. So I've used a few tricks to stop myself, tricks that many others have used. Those tricks include creating characters with belief systems totally anathema to my own, and having characters do the opposite of what I would do in any given situation.

I welcome other suggestions.

Copyright © Michael A. Burstein

Date: 2006-12-06 05:13 pm (UTC)
From: [identity profile] zanzjan.livejournal.com
Honestly, and as stupid as this might sound, I think that roleplaying games -- particularly where you play a character that is very unlike yourself (and not just "me with magic" or "me except evil", but truly different in aspect from your own personality, motivations, abilities, etc.) -- is good practice for thinking outside your own head. I've been playing various RPGs for 25 years or so now, and for the last 20 I've always very deliberatly picked characters that were very much Not Me, and a challenge to get my head into.

Date: 2006-12-06 06:00 pm (UTC)
From: [identity profile] mabfan.livejournal.com
That sound you hear is me hitting myself on the head for not mentioning RPGs. I started playing D&D in 4th grade, if I recall correctly.

Date: 2006-12-06 07:12 pm (UTC)
From: [identity profile] zanzjan.livejournal.com
It doesn't work for all people, though. Over the years I've roleplayed with people who were absolutely incapable of playing a character that wasn't an idealized version of how they saw themselves. Worse, in one case I was in a run with a woman who was not only incapable of roleplaying anything except the beautiful and wise elf druid/ranger, but could not seem to accept the idea that other players' characters weren't, somehow, just as much a reflection of who they were. As I was playing a fairly cruel chaotic evil character, she banned me from being in her house (she was the wife of the DM) because I was "a bad person".

So although RPGs can be a really useful practice for getting into the heads of characters, it won't work for everybody. Sadly, I expect that those people who just can't put themselves in the mindspace of a character unlike themselves, in the context of either a game or a story, are probably never going to excel at either.

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